Awesome video! I'd love to see a part 2 if you do want to make one. Sorry about going through the wall haha, it's a known glitch. but anyway thanks for playing!
Thanks man, loved the video! sorry the inventory was so small but I did it that way because I wanted inventory management to be a big part of it like it was in the old resident evil games.
Love the vibe and aesthetic! The mumbling voices really add to the creepiness- I ran behind the police car by the ammo pickup, the one without the dead cop by it and the player disappeared into the darkness forever and I couldn't get him back, had to restart the game-
Awesome M dot, thanks! I think its an issue with player movement script which uses transform.translate, if the player is squeezed between two colliders he can go through them. I'll be looking into a different method of moving the player next time.
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WELCOME TO DEAD COUNTY!!!
Awesome video! I'd love to see a part 2 if you do want to make one. Sorry about going through the wall haha, it's a known glitch. but anyway thanks for playing!
You're the Best Blake!!!
Thanks man, loved the video! sorry the inventory was so small but I did it that way because I wanted inventory management to be a big part of it like it was in the old resident evil games.
I know bro. I'm just being a baby. Lol I cant wait for your next game. And I will come back to this one and beat it.
haha it's fine:) good to hear!
Love the vibe and aesthetic! The mumbling voices really add to the creepiness- I ran behind the police car by the ammo pickup, the one without the dead cop by it and the player disappeared into the darkness forever and I couldn't get him back, had to restart the game-
Awesome M dot, thanks! I think its an issue with player movement script which uses transform.translate, if the player is squeezed between two colliders he can go through them. I'll be looking into a different method of moving the player next time.
Awesome game nonetheless ^_^ I'm going to play it again after I finished work today-
Awesome! thanks.